
He’s a Northerner by descent, and so every time you try to make camp, the nearby tradesman are scared off. One in particular asks you to save villages from Northerner barbarians, and it’s especially difficult if you take the Wanderer on your journey. Some challenges do have their favourite cards, mind you. But how much combat you engage in depends on the encounter cards you equip beforehand, and as with the original, some savvy deckbuilding can make a world of difference. It’s a shame that combat still isn’t quite right, especially since so much of the game revolves around it. The glaring weakness was the blandness of its combat, and it’s the area that’s been upgraded the most.

Hand of Fate‘s presentation was always one of its strengths.

The original HOF would take you through a huge visual sequence whenever you encountered a small merchant, for instance, but similar instances in the sequel are all handled through text. One of the biggest changes in the sequel is mechanical: animations have been sped up, and there’s a fewer needless transitions. Exactly what you’d want from a sequel, really. It’s all just a neat little setup for challenges, which have more mechanics, twists, and variations than the original Hand of Fate. (It’s presumed that the Usurper is actually you, the player who defeated him in the previous game, but that’s not fully outlined when play begins.) He talks about a Usurper, someone who overtook his place. The Dealer’s back, but this time he’s – sort of – on your side. The dungeons are made from a mix of encounters and equipment selected by yourself before the challenge begins, as well as some encounters unique to every challenge.įor the most part, the setup with HOF 2 hasn’t changed.
#Hand of fate 2 challenges series#
You sit down in front of the Dealer – voiced by the outstanding Anthony Skordi – and proceed to work your way a series of randomised challenges, with a boss fight waiting at the end of every dungeon. You, the player, find yourself pitched into a game beyond the thirteen gates of the world.

To this day, it remains an unusual mix of genres. The first Hand of Fate was one of the more successful Kickstarter projects in Australia, eventually releasing in 2015. And the good news? Hand of Fate 2 has that exact same quality, nailing almost everything it does except for one crucial piece of its unusual puzzle. But Hand of Fate was always a little special, a little different. Aussie games don’t get that kind of headline treatment. Apart from the fact that it was uniquely difficult to describe – a deckbuilding roguelike with Batman Arkham Asylum combat and tons of RNG – it was also one of the few Australian games to be included in a publisher-approved console bundle. Hand of Fate was a bit of a watershed Aussie game.
